What Five Years of Running a Gaming Channel Changed About My YouTube Strategy
A first-hand account of the publishing, topic and analytics decisions I changed after five years and more than 1,000 uploads on one gaming channel.
First-hand creator lessons, transparent tool methods and practical explanations grounded in public data and official sources.
A first-hand account of the publishing, topic and analytics decisions I changed after five years and more than 1,000 uploads on one gaming channel.
A practical niche test based on topic supply, viewer needs and a small publishing experiment instead of choosing from an earnings list.
My gaming channel's CPM stayed between $0.50 and $0.70 for months. Instead of accepting it, I spent eight months testing different ideas. Here's what actually helped, what didn't, and what I learned along the way.
My practical review routine for impressions, CTR, retention, traffic sources and returning viewers, with the limits I use to avoid false conclusions.
A transparent comparison of estimated YouTube RPM assumptions by category, including methodology limits and the factors that make actual creator earnings vary.
A practical guide to YouTube video categories, why channels have no single API category, and how to read YTKits topic predictions.
A first-hand look at my South Asian gaming channel's RPM, what YouTube officially says about viewer geography, and how to compare your own channel data without relying on universal RPM tables.
A practical mid-roll workflow based on my channel tests and YouTube's official guidance: use natural breaks, keep automatic slots available, and measure the result instead of promising a revenue multiplier.
The 1,000 subscribers and 4,000 watch hours numbers are changing soon. Learn the latest YouTube monetization requirements, the 500-sub tier, upcoming 2027 threshold changes, and how Premium Lite affects creator pay.
A first-hand account of two YPP reused content rejections, what YouTube's published policy actually says, and how I showed my creation process in a video appeal.
A transparent explanation of the public inputs, adjustable RPM assumptions, formula and limitations behind the YTKits revenue scenario calculator.
A creator-focused explanation of RPM and CPM using my Indian gaming channel as context, including why the two values should not be compared as if they measure the same thing.
For years I chased Shorts views. Then I switched to long-form videos to increase my CPM and revenue. Here's what actually changed on my gaming channel.
For years I thought YouTube tags were one of the most important parts of SEO. Here's what changed my mind and how I approach tags today.
The thumbnail workflow I use on a gaming channel, including what I change, what CTR can and cannot tell me, and how I avoid overreading a test.